World Window
Provides a WorldWind window that implements a virtual globe inside the Android view hierarchy. By default, World Window is configured to display an ellipsoidal globe using the WGS 84 reference values.
Constructors
Properties
Current WorldWindow camera and gestures controller
Helper class to process WorldWindow navigation event callbacks
Renderable selection and drag gestures detector. Assign SelectDragDetector.callback to handle events.
Functions
Determines the WorldWind objects displayed at a screen point. The screen point is interpreted as coordinates in Android screen pixels relative to this View.
If the screen point intersects any number of WorldWind shapes, the returned list contains a picked object identifying the top shape at the screen point. This picked object includes the shape renderable (or its non-null pick delegate) and the WorldWind layer that displayed the shape. Shapes which are either hidden behind another shape at the screen point or hidden behind terrain at the screen point are omitted from the returned list. Therefore, if the returned list contains a picked object identifying a shape, it is always marked as 'on top'.
If the screen point intersects the WorldWind terrain, the returned list contains a picked object identifying the associated geographic position. If there are no shapes in the WorldWind scene between the terrain and the screen point, the terrain picked object is marked as 'on top'.
This returns an empty list when nothing in the WorldWind scene intersects the screen point, when the screen point is outside this View's bounds, or if the OpenGL thread displaying the WorldWindow's scene is paused (or becomes paused while this method is executing).
Determines the WorldWind shapes displayed in a screen rectangle. The screen rectangle is interpreted as coordinates in Android screen pixels relative to this view.
If the screen rectangle intersects any number of WorldWind shapes, the returned list contains a picked object identifying the all the top shapes in the rectangle. This picked object includes the shape renderable (or its non-null pick delegate) and the WorldWind layer that displayed the shape. Shapes which are entirely hidden behind another shape in the screen rectangle or are entirely hidden behind terrain in the screen rectangle are omitted from the returned list.
This returns an empty list when no shapes in the WorldWind scene intersect the screen rectangle, when the screen rectangle is outside this View's bounds, or if the OpenGL thread displaying the WorldWindow's scene is paused (or becomes paused while this method is executing).
Request that this WorldWindow update its display. Prior changes to this WorldWindow's Camera, Globe and Layers (including the contents of layers) are reflected on screen sometime after calling this method. May be called from any thread.
Removes resource ID from the missed resource list